Wolves, football, and ambient computing: Facilitating collaboration in problem solving systems through the study of human and animal groups

David W. Eccles, Paul T. Groth

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typically, such systems comprise multiple human and technological agents that meet the demands imposed by problem constraints through dynamic collaboration. A key assertion is that the design of ambient computing environments towards efficacious human-machine collaboration can benefit from an understanding of competence models of human-human and animal-animal collaboration. Consequently, design principles for such environments are derived from a review of competent collaboration in human groups, such as sport teams, and animal groups, such as wolf packs.

Original languageEnglish
Title of host publicationProceedings of the 3rd Nordic Conference on Human-Computer Interaction, NordiCHI 2004
Pages269-275
Number of pages7
DOIs
StatePublished - 2004
Externally publishedYes
Event3rd Nordic Conference on Human-Computer Interaction, NordiCHI 2004 - Tampere, Finland
Duration: Oct 23 2004Oct 27 2004

Publication series

NameACM International Conference Proceeding Series
Volume82

Conference

Conference3rd Nordic Conference on Human-Computer Interaction, NordiCHI 2004
Country/TerritoryFinland
CityTampere
Period10/23/0410/27/04

Keywords

  • Ambient computing
  • Collaboration
  • Computer-human interaction
  • Pervasive computing
  • Problem solving

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