TY - GEN
T1 - Virtual Museum – Promoting Culture Through Technology
AU - Guerra-Torrealba, Laura
AU - Rivero, Dulce
AU - Cevallos, Álvaro
AU - Quishpe, Santiago
AU - Bejarano, Marlon
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
PY - 2026
Y1 - 2026
N2 - The Museums are references to the culture of a community. Immersive technologies, specifically virtual reality, have received support from international companies which provide free tools for developers to use them. These cultural institutions can benefit from this technology, by providing a new experience so that the public can appreciate artistic works from anywhere in the world, just with their cell phone and a VR viewer. This research presents the development of a virtual reality gallery to exhibit the artistic works of the archaeological museum of Cayambe, in Ecuador. The virtual application was made with the Google VR and Unity SDK, where each exhibited work has an image, a text and an audio, and the visitor assumes an active participation since he is who decides where to go during the virtual tour. The tests carried out showed a good integration of the elements of the application and acceptance by the users.
AB - The Museums are references to the culture of a community. Immersive technologies, specifically virtual reality, have received support from international companies which provide free tools for developers to use them. These cultural institutions can benefit from this technology, by providing a new experience so that the public can appreciate artistic works from anywhere in the world, just with their cell phone and a VR viewer. This research presents the development of a virtual reality gallery to exhibit the artistic works of the archaeological museum of Cayambe, in Ecuador. The virtual application was made with the Google VR and Unity SDK, where each exhibited work has an image, a text and an audio, and the visitor assumes an active participation since he is who decides where to go during the virtual tour. The tests carried out showed a good integration of the elements of the application and acceptance by the users.
KW - Google VR
KW - Unity
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/105031396405
U2 - 10.1007/978-3-032-12876-8_7
DO - 10.1007/978-3-032-12876-8_7
M3 - Contribución a la conferencia
AN - SCOPUS:105031396405
SN - 9783032128751
T3 - Lecture Notes in Networks and Systems
SP - 72
EP - 82
BT - Proceedings of 19th Iberian Conference on Information Systems and Technologies (CISTI 2024) - Volume 1
A2 - Rocha, Álvaro
A2 - García-Peñalvo, Francisco J.
A2 - Gonçalves, Ramiro
A2 - García-Holgado, Alicia
A2 - Moreira, Fernando
PB - Springer Science and Business Media Deutschland GmbH
T2 - 19th Iberian Conference on Information Systems and Technologies, CISTI 2024
Y2 - 25 June 2024 through 28 June 2024
ER -