TY - GEN
T1 - Innovating Inclusive Education Through Gamification, Co-design, and Augmented Reality
T2 - International Conference in Information Technology and Education, ICITED 2025
AU - Sánchez Sánchez, Richard Patricio
AU - Albuja Mariño, Patricia Alexandra
AU - Flores Carrillo, Diana Gabriela
AU - Sánchez Sánchez, Paulina Elizabeth
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - Inclusive education faces substantial challenges in the Ecuadorian context, particularly concerning accessibility and equitable participation. This article explores how the triad of Gamification, Co-design, and Augmented Reality can address educational inequality, enhancing the learning experience for students with diverse disabilities in the Design Program at the Universidad Israel in Ecuador. The purpose of this study is to design and evaluate pedagogical strategies incorporating Augmented Reality in instructional materials supported by biomimicry to promote 3D design learning. The methodology employed follows the principles of Design Thinking, facilitating an empathetic approach towards students by involving educators and experts in educational technology in the inclusivity process. A blend of qualitative and quantitative research methods was used: semi-structured interviews and focus groups to gather insights into student’s needs, surveys and experimental tests to measure the impact of the proposed solutions. Preliminary results indicate that the Gamification, Co-design, and Augmented Reality triad significantly increases engagement and participation among students with special needs, mainly those with learning difficulties. The implications of these findings suggest that implementing these technologies can transform inclusive education by creating more accessible and adaptable environments tailored to individual needs. This study advances the discourse on educational innovation in Ecuador by offering a strategic framework to guide future technological interventions.
AB - Inclusive education faces substantial challenges in the Ecuadorian context, particularly concerning accessibility and equitable participation. This article explores how the triad of Gamification, Co-design, and Augmented Reality can address educational inequality, enhancing the learning experience for students with diverse disabilities in the Design Program at the Universidad Israel in Ecuador. The purpose of this study is to design and evaluate pedagogical strategies incorporating Augmented Reality in instructional materials supported by biomimicry to promote 3D design learning. The methodology employed follows the principles of Design Thinking, facilitating an empathetic approach towards students by involving educators and experts in educational technology in the inclusivity process. A blend of qualitative and quantitative research methods was used: semi-structured interviews and focus groups to gather insights into student’s needs, surveys and experimental tests to measure the impact of the proposed solutions. Preliminary results indicate that the Gamification, Co-design, and Augmented Reality triad significantly increases engagement and participation among students with special needs, mainly those with learning difficulties. The implications of these findings suggest that implementing these technologies can transform inclusive education by creating more accessible and adaptable environments tailored to individual needs. This study advances the discourse on educational innovation in Ecuador by offering a strategic framework to guide future technological interventions.
KW - Augmented Reality
KW - Co-Design
KW - Gamification
KW - Inclusive Education
UR - https://www.scopus.com/pages/publications/105022737671
U2 - 10.1007/978-3-032-09080-5_48
DO - 10.1007/978-3-032-09080-5_48
M3 - Contribución a la conferencia
AN - SCOPUS:105022737671
SN - 9783032090799
T3 - Lecture Notes in Networks and Systems
SP - 493
EP - 509
BT - Perspectives and Trends in Education and Technology, Volume 2 - Selected Papers from ICITED25
A2 - Carvalho, João Vidal
A2 - Abreu, António
A2 - Silva, Manuel
A2 - Ferreira da Costa, Eusébio
A2 - Costa, José Alfredo Ferreira
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 10 July 2025 through 12 July 2025
ER -