TY - GEN
T1 - Engineering Inclusive
T2 - 9th Ecuador Technical Chapters Meeting, ETCM 2025
AU - Gonzalez-Maldonado, Caridad
AU - Maldonado-Garcés, Verónica
AU - Arias, Jose Gerardo Acosta
AU - Araujo, Elking
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Interaction with the digital world is a recurrent barrier for people with physical disabilities, especially those with reduced or no upper limb mobility. Although peripheral human-computer interaction devices controlled by other limbs (lower limbs or head) exist, many are inaccessible due to their cost, complexity or lack of usability for the task. This study presents a working prototype of an electronic assistive humancomputer interaction device controlled by head movements, designed for users in low-resource environments. Based on Arduino Pro Micro and MPU-6050 IMU, the device translates head movements into on-screen pointer interaction control, with an automatic click function that is activated after 5 seconds of cursor fixation. The hardware is housed in a customized structure 3D printed using recycled PET-G and optimized for comfort and ease of use. The process was structured following a Human Centered Design (HCD) methodology, which iterated the development of the prototype with a group of real users with multiple disabilities served by a foundation whose activity is focused on the care of people with disabilities and motor problems. After calibration and parameter adjustment, users demonstrated improved interaction capabilities, with increased efficiency in the execution of key tasks such as on-screen pointer addressing and positioning and basic navigation, and user acceptance scores were established for usability. The device is portable, low-cost, and replicable, making it a promising option for initial testing and potential application in educational institutions, rehabilitation centers, and home environments. By removing interaction barriers, this solution contributes to social inclusion and contributes from a concrete application of biomedical engineering to assistive technologies. It is expected that future phases of the research will add assessments tailored to various usage scenarios and more complex tasks.
AB - Interaction with the digital world is a recurrent barrier for people with physical disabilities, especially those with reduced or no upper limb mobility. Although peripheral human-computer interaction devices controlled by other limbs (lower limbs or head) exist, many are inaccessible due to their cost, complexity or lack of usability for the task. This study presents a working prototype of an electronic assistive humancomputer interaction device controlled by head movements, designed for users in low-resource environments. Based on Arduino Pro Micro and MPU-6050 IMU, the device translates head movements into on-screen pointer interaction control, with an automatic click function that is activated after 5 seconds of cursor fixation. The hardware is housed in a customized structure 3D printed using recycled PET-G and optimized for comfort and ease of use. The process was structured following a Human Centered Design (HCD) methodology, which iterated the development of the prototype with a group of real users with multiple disabilities served by a foundation whose activity is focused on the care of people with disabilities and motor problems. After calibration and parameter adjustment, users demonstrated improved interaction capabilities, with increased efficiency in the execution of key tasks such as on-screen pointer addressing and positioning and basic navigation, and user acceptance scores were established for usability. The device is portable, low-cost, and replicable, making it a promising option for initial testing and potential application in educational institutions, rehabilitation centers, and home environments. By removing interaction barriers, this solution contributes to social inclusion and contributes from a concrete application of biomedical engineering to assistive technologies. It is expected that future phases of the research will add assessments tailored to various usage scenarios and more complex tasks.
KW - Arduino
KW - Assistive Technology
KW - Human Centered Design
KW - Human-Computer Interface
KW - Interaction Design
KW - Physical Disability
KW - Prototype Engineering
UR - https://www.scopus.com/pages/publications/105032530833
U2 - 10.1109/ETCM67548.2025.11304503
DO - 10.1109/ETCM67548.2025.11304503
M3 - Contribución a la conferencia
AN - SCOPUS:105032530833
T3 - ETCM 2025 - 9th Ecuador Technical Chapters Meeting
BT - ETCM 2025 - 9th Ecuador Technical Chapters Meeting
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 October 2025 through 24 October 2025
ER -