TY - CHAP
T1 - Designing a Serious Game to Enhancement of Musical Skills of Children Using iPlus Methodology
AU - Maldonado-Garcés, Verónica
AU - Araujo, Elking
AU - Carrión-Toro, Mayra
AU - Santórum, Marco
AU - Acosta-Vargas, Patricia
AU - López, Diana
AU - Quijano, Mahatma
AU - Llanganate, Alejandro
N1 - Publisher Copyright:
© 2022. Published by AHFE.
PY - 2022
Y1 - 2022
N2 - Serious Games have become a popular tool for knowledge transfer, behavioral, perceptual, or cognitive change, and valuable for developing or improving a specific area. The use of serious games for educational purposes can have a very positive effect; in our case, this area is related to the educational or psychological field, and its purpose is to strengthen the psychoeducational processes, allowing the achievement of an optimal and motivating learning process in the different stages of development of the human being. The current research focuses on constructing a serious game for the enhancement of musical skills of children using iPlus methodology. This game is aimed at children from 8 to 12 years old; however, it is not ruled out to be applied to adolescents, middle-aged, and elderly adults. The game is suitable for practicing and improving musical abilities such as memory, attention, and spatial perception by recognizing notes on the staff. The possibility of strengthening two essential psychological processes is also offered, not only for the acquisition of learning but also to solve life problems.
AB - Serious Games have become a popular tool for knowledge transfer, behavioral, perceptual, or cognitive change, and valuable for developing or improving a specific area. The use of serious games for educational purposes can have a very positive effect; in our case, this area is related to the educational or psychological field, and its purpose is to strengthen the psychoeducational processes, allowing the achievement of an optimal and motivating learning process in the different stages of development of the human being. The current research focuses on constructing a serious game for the enhancement of musical skills of children using iPlus methodology. This game is aimed at children from 8 to 12 years old; however, it is not ruled out to be applied to adolescents, middle-aged, and elderly adults. The game is suitable for practicing and improving musical abilities such as memory, attention, and spatial perception by recognizing notes on the staff. The possibility of strengthening two essential psychological processes is also offered, not only for the acquisition of learning but also to solve life problems.
KW - Education
KW - Gamification
KW - iPlus
KW - Musical stimulation
KW - Serious games
UR - https://www.scopus.com/pages/publications/105036308864
U2 - 10.54941/ahfe1002074
DO - 10.54941/ahfe1002074
M3 - Capítulo
AN - SCOPUS:105036308864
T3 - Applied Human Factors and Ergonomics International
SP - 165
EP - 172
BT - Applied Human Factors and Ergonomics International
PB - AHFE International
ER -