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Design of a Serious Game for the Improvement of Reading Comprehension Through the iPlus Methodology

  • Verónica Maldonado-Garcés
  • , Elking Araujo
  • , Mayra Carrión-Toro
  • , Erick Mayorga
  • , Cristhian Muñoz
  • , Ariel Pillajo
  • , Marco Santórum

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Abstract

    Reading understanding is an indispensable ability for the educational training of every citizen. Designates a higher level than the mere fact of reading (decoding linguistic signs). While reading already implies a great cognitive advance for anyone, reading comprehension requires more skills. In Ecuador, reading comprehension levels are still low. The standardized tests that the Ecuadorian State has applied to students for admission to public universities for 10 years are evidence of the serious delay in this skill. This situation would also explain the low levels of performance in other subjects, as well as the little cultural and educational development of the general population. This research set out to build a gamified application for the development of students reading students from 12 to 16 years of age. For the creation of this application, the iPlus methodology and Roblox Studio Development tool were used. This video game allows to train students reading skills, through the use of exercises resolution in multiple choice questions and the Cloze test. The application works very well with short texts such as those required by the Cloze test. This application can expand its scope by using its playability dynamics to other areas of knowledge such as mathematics, natural sciences, and social sciences.

    Original languageEnglish
    Title of host publicationApplied Human Factors and Ergonomics International
    PublisherAHFE International
    Pages524-532
    Number of pages9
    DOIs
    StatePublished - 2023

    Publication series

    NameApplied Human Factors and Ergonomics International
    Volume69
    ISSN (Electronic)2771-0718

    Keywords

    • Education
    • Gamification
    • Reading comprehension
    • Serious games
    • iPlus

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