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Build_PC: Mobile Augmented Reality for Supporting PC Hardware Learning With Low Mental Workload

  • Santiago Criollo-C
  • , Andrea Guerrero-Arias
  • , Javier Guaña-Moya
  • , Soha Rawas
  • , Agariadne Dwinggo Samala
  • , Sergio Luján-Mora

    Research output: Contribution to journalArticlepeer-review

    Abstract

    The use of emerging technologies such as mobile augmented reality (MAR) in education has gained relevance, especially in technical areas such as PC hardware learning. However, a persistent problem is the cognitive load that these applications may impose on students, which could affect learning effectiveness and acceptance. This issue is crucial, as a high mental workload can lead to disengagement and lower knowledge retention. Previous studies have explored technological solutions for education but in many cases failed to optimize cognitive load or generate a satisfactory learning environment. This study proposes a MAR application called Build_PC, designed for hands-on teaching of PC hardware. The NASA-TLX tool was used to evaluate the mental workload in 60 students, analyzing dimensions such as mental, physical, temporal, performance, effort, and frustration level. The results show a low mental workload among students, suggesting that Build_PC achieves a balance between task complexity and interface usability. These findings have significant implications: The use of Build_PC in education enables effective, autonomous learning in a technologically advanced environment without imposing excessive mental workload. This supports MAR’s potential as an effective and sustainable learning tool, particularly in contexts where access to physical laboratories is limited.

    Original languageEnglish
    Article number3687910
    JournalHuman Behavior and Emerging Technologies
    Volume2026
    Issue number1
    DOIs
    StatePublished - 2026

    Keywords

    • active learning
    • AR in learning
    • MAR
    • mental workload
    • mobile augmented reality
    • NASA-TLX

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