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Applying Minecraft Education to Pedagogical Teaching

  • Omar Cóndor-Herrera
  • , Pamela Acosta-Rodas
  • , Carlos Ramos-Galarza

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Emerging teaching methodologies have reached restructuring educative scenario, leading to the implementation of novel teaching ways, using not conventional elements, such as videogames in the teaching process, it is the case of Minecraft education. This is a learning platform based in games, promoting creativity, collaboration and problem-solving in a digital immersive environment, that allow teachers to work with their students on lessons or projects of different subjects. Applying as basis, gamification and transforming educative scenarios into ludic environments, complementing them with STEM learning, which improves and increases students’ motivation.

Original languageEnglish
Title of host publicationApplied Human Factors and Ergonomics International
PublisherAHFE International
DOIs
StatePublished - 2021
Externally publishedYes

Publication series

NameApplied Human Factors and Ergonomics International
Volume21
ISSN (Electronic)2771-0718

Keywords

  • Gamification
  • serious games
  • STEM
  • teaching
  • teaching strategies

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